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关于[Understanding State Design Pattern By Implementing Finite State Machine In Super Mario Game]的摘要:

In object-oriented programming, State Pattern is one of the ways to implementFinite State Machines. This pattern falls underBehavioral Design Patterns.When in our software, an object can change betw...

原文地址: https://www.c-sharpcorner.com/article/understanding-state-design-pattern-by-implementing-finite-state/

收录时间: 2018-06-26 浏览量: 1871 分类: 设计模式

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